Pathfinding algorithm
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Controls
LMB: Place start tile
RMB: Place end tile
Q : Place river
W : Place Wall
E : Empty
(Path is automatically generated when both start and end tiles are on the grid)
Pathfinding algorithm can be changed in the dropdown field (BFS, Dijkstra, A*)
Number of nodes traversed is including the end tile
If surrounded start or end tile, a debug.log("No path") will appear